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Keywords¡G Video, Digitization, Archive, Digital Museum, Internet, World Wide Web, Metadata, e-Commerce, e-Editing, e-Learning, e-Movie, Shot-change Detection, Speech Recognition, Indexing, Search, Streaming, Distribution, Visual Art, Information Visualization, Error Resilient System, Cultural Heritage, Taiwan Indigenous Peoples,

 

Title¡GDigital Museum of Taiwan¡¦s Humanities and Social Video Archive

 

"Digital Museum of Taiwan's Social and Humanities Video Archive" is an applied research project based on the study of video and audio archival footage. The main goal of this project is to develop a digital video museum based on the 3,000-hour 16mm and Betacam video footage owned by Associate Professor Daw-Ming Lee of Center for the Study of Arts and Technology of the Taipei National University of the Arts. This digital museum will be not only the first of its kind in Taiwan, but one of the few in the world, based primarily on video presentation of archival footage. All resources in this digital museum will be available to the general public free of charge. This project will not only preserve important film and video image resources of Taiwan through digitization, but also will heighten the reusable value of them. The content of this digital museum will contribute to the verification and further development in the fields of video-based technologies in search, indexing, metadata retrieval by scientists of the Institute of Information Science and Computing Center of Academia Sinica.

This is a three-year project. We have received funding from NSC for our first year research to develop such a video-based digital museum in Taiwan, starting from May 1, 2001. So far, we have built a rough version of the prototype of such a museum. Content of the first year centers on Taiwan indigenous people¡¦s traditional culture, such as their ways of living, rituals and ceremonies, crafts and art, music, as well as their current political, social, economical, medical, cultural and art situation. We have organized videotapes related to these topics and start to digitize, analyze, and extract metadata from them. In cooperation with scientists of IIS and CC of Academia Sinica, artists and professional people from Center for the Study of Technology and Art of Taipei National University of the Arts were able to construct a prototype of a video digital museum, with their expertise in web art, multimedia, visual art, scriptwriting and website construction.

In the second year we will continue to extract and record metadata of the video involving Taiwan indigenous culture. Content of the web pages of our digital museum will also be expanded and enriched. We will also begin to digitize, analyze and extract metadata from videotapes regarding other topics like Taiwan¡¦s political democratization, ecology and environment protection, women¡¦s movement and labor movement. We will also continue our research and development in the fields of video and audio signal recognition, differentiation, search and indexing, etc. By the end of the second year, we should be able to establish a rough mechanism for backend archive management. As for the designing of web pages and web content, we will continue our first year work, complementing it with more sections, such as video-based e-Movie, e-Learning, e-Editing. Through these sections, visitors to our digital museum website should be able to learn in a lively and in-depth way the process of social change in Taiwan. In the e-Editing section, we will design a video archive management system to allow viewers to store footage they searched and edit the footage into one single film for viewing. This digital museum of Taiwan¡¦s social and humanities video is built not only for the academic research and industrial application purpose, but also for general public and young students to learn and care about Taiwan in an easy and lively way through world wide web and internet.

   In the second year, this project has organized three sub-projects, each deals with the need in content, technology or visualization aspects. They are:

 

Sub-project #1: ¡§The Digitization and Metadata Organization of Video Archival Footage and the Planning of Exhibition Content¡¨ is responsible for analyzing and digitizing video material and extracting metadata from them, as well as planning the webpage content in association with Sub-project #2.

Sub-project #2: ¡§The Application of Video in Virtual Reality and the Design and Study of Video Information Visualization¡¨ is in charge of designing the application of the video content from Sub-project #1, the webpage script development, information visualization and development of an interactive virtual reality study experiment.

Sub-project #3: ¡§Development of Audio an Video Processing Techniques and a Retrieval System for Video Archive¡¨ is further divided into three research groups:

1.      Video/Audio Technique Integration Group is responsible for designing and implementing management software for the video digital museum.

2.      Video Processing Research Group is concerned with content-based information management, demonstration, and retrieval of visual data and robust transmission.

3.      Audio Processing Research Group is to develop video retrieval technology based on speech recognition and spoken document retrieval technologies.

 

 

 

 

 

 

 

An FRBR-based Metadata for Video Archives in Taiwan¡]Tutorial III; 7¡^

In essence, characteristics of video are different from other data ¡]such as books and journals¡^, due to video is a hybrid carrier of audio and visual media.  The ¡§Digital Museum of Taiwan¡¦s Social and Humanities Video Archive¡¨ Project is mainly focused on video related to Taiwan aborigines research.  Many digital video library projects around the world have also been developed a variety of metadata formats for video data, but a common achievement has not been attained yet for metadata adoption.  In this paper, several focal points will be addressed as follows:

 

Ø          Review of existing metadata formats and approaches for video archives

Ø          Metadata purpose and position for video archives

Ø          Approach and discussion: Implementation of FRBR model-based metadata format

Ø          Findings

Ø          Conclusion