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Introduction

The Advances in Computer Games Conference (ACG), formerly known as the Advances in Computer Chess Conference, is organized by the International Computer Games Association. The objective of the conference is to provide an international forum for researchers in the field of Artificial Intelligence, as applied to computer games, to present the latest results of their ongoing work. This bi-annual forum has a long and reputable history in the field of computer games. The 10th ACG was held in Austria in 2003. This year, the conference will be held in Asia for the first time. The 11th ACG will be held from September 6 to September 8 at the Institute of Information Science, Academia Sinica, Taipei, Taiwan.
The first Computer Olympiad was held in London (UK) in 1989. Since then, the competition has continued to attract renowned computer game software designers from around the world. Taiwan has vigorously participated in this world-class event for several years, with outstanding results. This will be the first time the competition is held in Taipei, in close cooperation with Chang Jung Christian University and the Institute of Information Science, Academia Sinica.
Artificial Intelligence (AI) is a very important research area in the field of Computer Science, and computer games have long played a crucial role in the development and application of A.I. techniques. The history of computer games dates back to 1950 when Dr. C. Shannon published his pioneer research paper on computer chess programming. Through the research in computer games, many fundamental questions raised in Artificial Intelligence, such as knowledge representation, acquisition, and reasoning, have been addressed, and partially or fully answered; thus fulfilling the human desire for knowledge exploration. Apart from their academic interest, computer games have also become an important part of everyday life, providing entertainment for our curious minds and inspiration for a wide variety of applications. For example, in the 1990s, IBM developed high-performance parallel computing software and hardware based on advances made in computer chess programming.
We hope that through hosting the 11th ACG conference and also the Computer Olympiad, we can stimulate research and development, and further enhance computer game technologies to benefit the software industry not only in Taiwan, but also worldwide.


Information

10th Computer Olympiad (CO 1) & 11th Advances in Computer Games Conference (ACG11)
(ICGA 2005 Taipei)
  • Honorary chairs
    • DT Lee, Director, IIS, Academia Sinica
    • Chin-Seng Chen, President, Chang Jung Christian University
  • 3-9 September 2005
    Institute of Information Science, Academia Sinica,
    Nankang, Taipei, Taiwan
  • Hosted by
    Institute of Information Science, Academia Sinica, Taiwan
    Chang Jung Christian University
    International Computer Games Association (ICGA)
  • Sponsored by
    Acer Inc.
    Funtown (TWP Corporation)
    National Science Council, Taiwan
  • URL: http://www.iis.sinica.edu.tw/Conference/ICGA2005

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