¡´ Introduction
The Advances in Computer Games Conference (ACG), formerly known
as the Advances in Computer Chess Conference, is organized by
the International Computer Games Association. The objective
of the conference is to provide an international forum for researchers
in the field of Artificial Intelligence, as applied to computer
games, to present the latest results of their ongoing work.
This bi-annual forum has a long and reputable history in the
field of computer games. The 10th ACG was held in Austria in
2003. This year, the conference will be held in Asia for the
first time. The 11th ACG will be held from September 6 to September
8 at the Institute of Information Science, Academia Sinica,
Taipei, Taiwan.
The first Computer Olympiad was held in London (UK) in 1989.
Since then, the competition has continued to attract renowned
computer game software designers from around the world. Taiwan
has vigorously participated in this world-class event for several
years, with outstanding results. This will be the first time
the competition is held in Taipei, in close cooperation with
Chang Jung Christian University and the Institute of Information Science,
Academia Sinica.
Artificial Intelligence (AI) is a very important research area
in the field of Computer Science, and computer games have long
played a crucial role in the development and application of
A.I. techniques. The history of computer games dates back to
1950 when Dr. C. Shannon published his pioneer research paper
on computer chess programming. Through the research in computer
games, many fundamental questions raised in Artificial Intelligence,
such as knowledge representation, acquisition, and reasoning,
have been addressed, and partially or fully answered; thus fulfilling
the human desire for knowledge exploration. Apart from their
academic interest, computer games have also become an important
part of everyday life, providing entertainment for our curious
minds and inspiration for a wide variety of applications. For
example, in the 1990s, IBM developed high-performance parallel
computing software and hardware based on advances made in computer
chess programming.
We hope that through hosting the 11th ACG conference and also
the Computer Olympiad, we can stimulate research and development,
and further enhance computer game technologies to benefit the
software industry not only in Taiwan, but also worldwide.
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¡´ Information
10th Computer Olympiad (CO 1 )
& 11th Advances in Computer Games Conference (ACG11)
(ICGA 2005 Taipei)
- Honorary chairs
- DT Lee, Director, IIS, Academia Sinica
- Chin-Seng Chen, President, Chang Jung Christian University
- 3-9 September 2005
Institute of Information Science, Academia Sinica,
Nankang, Taipei, Taiwan
- Hosted by
Institute of Information Science, Academia Sinica, Taiwan
Chang Jung Christian University
International Computer Games Association (ICGA)
- Sponsored by
Acer Inc.
Funtown (TWP Corporation)
National Science Council, Taiwan
- URL: http://www.iis.sinica.edu.tw/Conference/ICGA2005
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