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¢xAuthor Information
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¡´ Scientific
Program
ACG11 Preliminary Program (revised Aug. 23, 2005)
Location: IIS room 106
- September 6, 2005 (Tuesday)
- 08:30am -- 08:55am, ACG11 Opening
- 08:55am -- 09:55am, ACG11 Invited Talk (I)
- Session Chair: Prof. S.-C. Hsu
- Speaker: Prof. T. Anthony Marsland
- Title: Trials and Tribulations of a Programmer
- 09:55am -- 10:10am, break
- 10:10am -- 11:25am, ACG11 Paper Presentation (I)
- Session Chair: Prof. I.-C. Wu
- 10:10am -- 10:35am
Innovative Opening-Book Handling
author(s):
Ulf Lorenz and Chrilly Donninger
- 10:35am -- 11:00am
Automatically Discovering Rules for Games (King Race)
author(s):
Alejandro González Romero
- 11:00am -- 11:25am
The Graph History Interaction Problem in Chinese Chess
author(s):
Kuang-che Wu, Shun-Chin Hsu and Tsan-sheng Hsu
- 11:25am -- 11:40am, break
- 11:40am -- 12:55pm, ACG11 Paper Presentation (II)
- Session Chair: Prof. M. Greenspan
- 11:40am -- 12:05pm
An Event-based Pool Physics Simulator
author(s):
Will Leckie and Michael Greenspan
- 12:05pm -- 12:30pm
Optimization of a Billiard Player
author(s):
Jean-Pierre Dussault and Jean-Françndry
- 12:30pm -- 12:55pm
A Cognitive Science Approach to Shogi Playing Processes - Some Results on Next Move Test Experiments -
author(s):
Takeshi Ito
- September 7, 2005 (Wednesday)
- 08:30am -- 09:30am, ACG11 Invited Talk (II)
- Session Chair: Prof. T. Anthony Marsland
- Speaker: Prof. Hiroyuki Iida
- Title:
Towards Dynamics of Intelligence in the Field of Games
- 09:30am -- 09:45am, break
- 09:45am -- 11:25am, ACG11 Paper Presentation (III)
- Session Chair: Prof. H.J. van den Herik
- 09:45am -- 10:10am
A New Family of K-in-a-Row Games
author(s):
I-Chen Wu and Dei-Yen Huang
- 10:10am -- 11:35am
On Colored Heap Games of Sumbers
author(s):
Kuo-Yuan Kao
- 10:35am -- 11:00am
Exact-Bound Analyses and Optimal Strategies for Mastermind with a Lie
author(s):
Li-Te Huang, Shan-Tai Chen and Shun-Shii Lin
- 11:00am -- 11:25am
Solving Probabilistic Combinatorial Games
author(s):
Ling Zhao and Martin Mueller
- 11:25am -- 11:40am, break
- 11:40am -- 12:55pm, ACG11 Paper Presentation (IV)
- Session Chair: Prof. S.-J. Yen
- 11:40am -- 12:05pm
Move Pruning Techniques for Monte Carlo Go
author(s):
Bruno Bouzy
- 12:05pm -- 12:30pm
Recognizing Seki in Computer Go
author(s):
Xiaozhen Niu, Akihiro Kishimoto and Martin Mueller
- 12:30pm -- 12:55pm
A Phantom Go Program
author(s):
Tristan Cazenave
- September 8, 2005 (Thursday)
- 08:30am -- 09:30am, ACG11 Invited Talk (III)
- Session Chair: Prof. S.-C. Hsu
- Speaker: Dr. Feng-hsiung Hsu
- Title: Hardware-Related Research at Microsoft
Research Asia
- 09:30am -- 09:45am, break
- 09:45am -- 11:25am, ACG11 Paper Presentation (V)
- Session Chair: Prof. H. Iida
- 09:45am -- 10:10am
Similarity Pruning in PROM Search
author(s):
Jeroen Donkers, Jaap van den Herik and J.W.H.M. Uiterwijk
- 10:10am -- 11:35am
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
author(s):
Reijer Grimbergen and Yoshinori Higashiuchi
- 10:35am -- 11:00am
Player Modeling, Search Algorithms and Strategies in Multi Player games
author(s):
Ulf Lorenz and Tobias Tscheuschner
- 11:00am -- 11:25am
Automatic Generation of Search Engines
author(s):
Markian D. Hlynka and Jonathan Schaeffer
- 11:40am -- 12:55pm, ACG11 Paper Presentation (VI)
- Session Chair: Prof. S.-S. Lin
- 11:40am -- 12:05pm
Imperfect Information Endgame Databases
author(s):
Nathan R Sturtevant, Jonathan Schaeffer and Yngvi Bjonsson
- 12:05pm -- 12:30pm
Dual Lambda Search and its Application to Shogi Endgames
author(s):
Shunsuke Soeda, Tomoyuki Kaneko and Tetsuro Tanaka
- 12:30pm -- 12:55pm
RSPSA: Enhanced Parameter Optimisation in Games
author(s):
Levente Kocsis, Csaba Szepesvari and Mark Winands
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