InformationConference (ACG 11)

xAuthor Information xScientific ProgramxInvited SpeakersxAccepted PapersxCall for Papersx

Scientific Program

ACG11 Preliminary Program (revised Aug. 23, 2005)

Location: IIS room 106

  • September 6, 2005 (Tuesday)

    • 08:30am -- 08:55am, ACG11 Opening
    • 08:55am -- 09:55am, ACG11 Invited Talk (I)
      • Session Chair: Prof. S.-C. Hsu
      • Speaker: Prof. T. Anthony Marsland
      • Title: Trials and Tribulations of a Programmer
    • 09:55am -- 10:10am, break
    • 10:10am -- 11:25am, ACG11 Paper Presentation (I)
      • Session Chair: Prof. I.-C. Wu
      • 10:10am -- 10:35am
          Innovative Opening-Book Handling
          author(s): Ulf Lorenz and Chrilly Donninger
      • 10:35am -- 11:00am
          Automatically Discovering Rules for Games (King Race)
          author(s): Alejandro González Romero
      • 11:00am -- 11:25am
          The Graph History Interaction Problem in Chinese Chess
          author(s): Kuang-che Wu, Shun-Chin Hsu and Tsan-sheng Hsu
    • 11:25am -- 11:40am, break
    • 11:40am -- 12:55pm, ACG11 Paper Presentation (II)
      • Session Chair: Prof. M. Greenspan
      • 11:40am -- 12:05pm
          An Event-based Pool Physics Simulator
          author(s): Will Leckie and Michael Greenspan
      • 12:05pm -- 12:30pm
          Optimization of a Billiard Player
          author(s): Jean-Pierre Dussault and Jean-Françndry
      • 12:30pm -- 12:55pm
          A Cognitive Science Approach to Shogi Playing Processes - Some Results on Next Move Test Experiments -
          author(s): Takeshi Ito
  • September 7, 2005 (Wednesday)
    • 08:30am -- 09:30am, ACG11 Invited Talk (II)
      • Session Chair: Prof. T. Anthony Marsland
      • Speaker: Prof. Hiroyuki Iida
      • Title: Towards Dynamics of Intelligence in the Field of Games
    • 09:30am -- 09:45am, break
    • 09:45am -- 11:25am, ACG11 Paper Presentation (III)
      • Session Chair: Prof. H.J. van den Herik
      • 09:45am -- 10:10am
          A New Family of K-in-a-Row Games
          author(s): I-Chen Wu and Dei-Yen Huang
      • 10:10am -- 11:35am
          On Colored Heap Games of Sumbers
          author(s): Kuo-Yuan Kao
      • 10:35am -- 11:00am
          Exact-Bound Analyses and Optimal Strategies for Mastermind with a Lie
          author(s): Li-Te Huang, Shan-Tai Chen and Shun-Shii Lin
      • 11:00am -- 11:25am
          Solving Probabilistic Combinatorial Games
          author(s): Ling Zhao and Martin Mueller
    • 11:25am -- 11:40am, break
    • 11:40am -- 12:55pm, ACG11 Paper Presentation (IV)
      • Session Chair: Prof. S.-J. Yen
      • 11:40am -- 12:05pm
          Move Pruning Techniques for Monte Carlo Go
          author(s): Bruno Bouzy
      • 12:05pm -- 12:30pm
          Recognizing Seki in Computer Go
          author(s): Xiaozhen Niu, Akihiro Kishimoto and Martin Mueller
      • 12:30pm -- 12:55pm
          A Phantom Go Program
          author(s): Tristan Cazenave
  • September 8, 2005 (Thursday)
    • 08:30am -- 09:30am, ACG11 Invited Talk (III)
      • Session Chair: Prof. S.-C. Hsu
      • Speaker: Dr. Feng-hsiung Hsu
      • Title: Hardware-Related Research at Microsoft Research Asia
    • 09:30am -- 09:45am, break
    • 09:45am -- 11:25am, ACG11 Paper Presentation (V)
      • Session Chair: Prof. H. Iida
      • 09:45am -- 10:10am
          Similarity Pruning in PROM Search
          author(s): Jeroen Donkers, Jaap van den Herik and J.W.H.M. Uiterwijk
      • 10:10am -- 11:35am
          Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
          author(s): Reijer Grimbergen and Yoshinori Higashiuchi
      • 10:35am -- 11:00am
          Player Modeling, Search Algorithms and Strategies in Multi Player games
          author(s): Ulf Lorenz and Tobias Tscheuschner
      • 11:00am -- 11:25am
          Automatic Generation of Search Engines
          author(s): Markian D. Hlynka and Jonathan Schaeffer
    • 11:40am -- 12:55pm, ACG11 Paper Presentation (VI)
      • Session Chair: Prof. S.-S. Lin
      • 11:40am -- 12:05pm
          Imperfect Information Endgame Databases
          author(s): Nathan R Sturtevant, Jonathan Schaeffer and Yngvi Bjonsson
      • 12:05pm -- 12:30pm
          Dual Lambda Search and its Application to Shogi Endgames
          author(s): Shunsuke Soeda, Tomoyuki Kaneko and Tetsuro Tanaka
      • 12:30pm -- 12:55pm
          RSPSA: Enhanced Parameter Optimisation in Games
          author(s): Levente Kocsis, Csaba Szepesvari and Mark Winands