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Byung-Uck Kim, Kyoung-Wha Kim, Woo-Chan Park, Sung-Bong Yang and Tack-Don Han
Department of Computer Science
Yonsei University
Seoul, 120-749 Korea
E-mail: kimbu@yonsei.ac.kr
A triangle strip is one of the standard rendering primitives used to reduce the
amount of data transmitted to the graphics pipeline. In order to exploit such efficient triangulation
data in level-of-detail-based rendering applications, real-time updating of triangle
strips is required, and it can be done by repeating vertices. However, the number of
degenerate triangles increases in strips as the mesh degrades to a coarser level. Such triangles
only add overhead to the rendering task. In this paper, we propose a simple and
efficient triangle strip filtering algorithm to convert a strip into a more suitable one for
display. The proposed algorithm eliminates the vertices of degenerate triangles from a
strip and then reorders the remaining vertices in such a way that the two consecutive triangles
share a common edge. In addition, the filtering process takes O(n) time units
since it scans vertices only once and does so sequentially from the first vertex to the last
one in a strip. Experimental results show that the proposed filtering algorithm not only
reduces the amount of data transmitted to the graphics pipeline by 22.2% on average, but
also slightly reduces the filtering time by 7.1% on average, compared with the previous
method.
Received May 29, 2003; revised May 18, 2004; accepted May 31, 2004.
Communicated by C. C. Jay Kuo.