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Journal of Information Science and Engineering, Vol. 25 No. 2, pp. 389-402 (March 2009)

Texture Synthesis with Prioritized Pixel Re-synthesis*

Chung-Ren Yan and Tong-Yee Lee
Computer Graphics Group/Visual System Laboratory
Department of Computer Science and Information Engineering
National Cheng Kung University
Tainan, 701 Taiwan

In this paper, we propose a new patch-based texture synthesis method. The core of the proposed method consists of two main components: (1) a feature-weighted similarity measurement to search for the best match and (2) a dynamically prioritized-based pixel re-synthesis to reduce discontinuity at the boundary of adjacent patches. Examples and experimental comparisons with other previous methods are demonstrated to verify the usefulness of our proposed method. In addition, we enhance the proposed method with a view warping technique to better synthesize non-frontal-parallel textures (NFPTs) that can not be synthesized well by traditional texture synthesis methods.

Keywords: patch-based texture synthesis, prioritized-based pixel re-synthesis, featureweighted, best match, discontinuity, frontal-parallel (FP) and non-frontal-parallel (NFP), view-warping

Full Text () Retrieve PDF document (200903_04.pdf)

Received July 16, 2007; revised January 31, 2008; accepted February 22, 2008.
Communicated by H. Y. Mark Liao.
* This project was supported by the National Science Council of Taiwan, R.O.C. under contracts No. NSC 96-2628-E-006-200-MY3 and NSC 95-2221-E-006-193-MY2. This work was also, in part, supported by the Landmark Program of the NCKU Top University Project under Contract B0008.