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Associate Research Fellow  |  Chen, Sheng-Wei (Kuan-Ta)  
 
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Invited Talks
 
  1. User satisfaction studies in network and multimedia, , Department of Computer Science and Information Engineering, National Taiwan Normal University (2010/12/12)
  2. Security and Privacy Issues in Web 2.0 Era, , Symposium on IT Application and Exchange Annual Conference 2010 (2010/09/06)
  3. A Programmer in the Academia, , Hacks in Taiwan Conference (2010/07/17)
  4. When Researchers Meet Online Games, , Institute of Statistics, Academia Sinica (2010/07/12)
  5. Information Security Problem of On-line Games, , Consumers' Foundation (2010/06/28)
  6. Security and Privacy Issues in Web 2.0 Era, , Ministry of Education, Executive Yuan (2010/06/25)
  7. Real-time Fast-flux Botnet Detection, , Department of Information Management, National Taiwan University of Science and Technology (2010/06/18)
  8. When Researchers Meet Online Games, , Learning Program of Digital Game, National Chiayi University (2010/06/02)
  9. When Researchers Meet Online Games, , Department of Computer Science and Information Engineering, National Taiwan University of Science and Technology (2010/05/10)
  10. When Researchers Meet Online Games, , Department of Computer Science and Engineering, National Chung Hsing University (2010/04/30)
  11. When Researchers Meet Online Games, , Department of Computer Science and Information Engineering, National Dong Hwa University (2010/04/16)
  12. When Researchers Meet Online Games, , Institute of Communications Engineering, National Tsing Hua University (2010/04/09)
  13. When Researchers Meet Online Games, , Department of Information Management, National Taiwan University (2010/04/02)
  14. Real-time Fast-flux Botnet Detection, , Ministry of Education, Executive Yuan (2010/03/25)
  15. Security and Privacy Issues in Web 2.0 Era, , Ministry of Education, Executive Yuan (2010/01/22)
  16. When Researchers Meet Online Games, , XPEC Entertainment Inc. (2009/12/28)
  17. Real-time Fast-flux Botnet Detection, , Development and Evaluation Commission, Executive Yuan (2009/12/21)
  18. When Researchers Meet Online Games, , Graduate Institute of Networking and Multimedia, National Taiwan University (2009/12/11)
  19. Crowdsourcing and Its Applications in Scientific Research, , PNC Annual Conference (2009/10/06)
  20. When Researchers Meet Online Games, , Department of Computer Science and Information Engineering, Fu Jen Catholic University (2009/09/30)
  21. When Researchers Meet Online Games, , Department of Computer Science, National Chiao Tung University (2009/09/23)
  22. Crowdsourcing and Its Applications in Scientific Research, , Symposium on IT Application and Exchange Annual Conference 2009 (2009/09/14)
  23. Panelist, , Digital Entertainment Summit (2009/08/13)
  24. When Researchers Meet Online Games, , Userjoy Tech. (2009/06/17)
  25. Security and Privacy Issues in Web 2.0 Era, , Department of Information Management, National Taiwan University (2009/06/12)
  26. Security and Privacy Issues in Web 2.0 Era, , Workshop on Research and Development Efforts for TELDAP (2009/05/27)
  27. When Researchers Meet Online Games, , Digital Content Institute (2009/05/23)
  28. How to Get Published by Playing Games, , Department of Computer Science and Engineering, National Sun Yat-sen University (2009/05/15)
  29. Security and Privacy Issues in Web 2.0 Era, , Institute of Computer Science and Information Engineering, National Ilan University (2009/05/08)
  30. How to Get Published by Playing Games, , Department of Computer Science and Information Engineering, National Taiwan Normal University (2009/03/25)
  31. User satisfaction measurement in real time network application, , Department of Information Management, National Taiwan University (2009/03/20)
  32. User satisfaction measurement in real time network application, , Department of Computer Science and Information Engineering, National Cheng Kung University (2009/03/18)
  33. How to Get Published by Playinfg Games, , Department of Computer Science and Engineering, National Taiwan Ocean University (2009/03/05)
  34. How to Get Published by Playing Games, , Department of Computer Science and Information Engineering, National Dong Hwa University (2009/01/09)
  35. How to Get Published by Playing Games, , Department of Information Engineering and Computer Science, Feng Chia University (2008/12/23)
  36. When Researchers Meet Online Games, , Lager Network Technologies Inc. (2008/08/13)
  37. Security and Privacy Issues in Web 2.0 Era, , Department of Information Management, National Taiwan University of Science and Technology (2008/06/05)
  38. Security and Privacy Issues in Web 2.0 Era, , Graduate Institute of Communication Engineering, National Taipei University (2008/05/21)
  39. An Overview of Online Game Research, , Department of Human and Computer Intelligence, Ritsumeikan University (2008/04/22)
  40. Security and Privacy Issues in Web 2.0 Era, , Academia Sinica (2008/04/17)
  41. Security and Privacy Issues in Web 2.0 Era, , Department of Computer Science and Information Engineering, National Ilan University (2008/03/31)
  42. Security and Privacy Issues in Web 2.0 Era, , Department of Computer Science and Engineering, Tatung University (2008/03/19)
  43. How to Get Published by Playing Games, , Department of Computer Science and Information Engineering, National Taiwan University of Science and Technology (2007/12/17)
  44. Security and Privacy Issues in Web 2.0 Era, , National Applied Research Laboratories (2007/12/07)
  45. Security and Privacy Issues in Web 2.0 Era, , National Science Council (2007/12/07)
  46. How to Get Published by Playing Games, , Department of Information Management, National Taiwan University of Science and Technology (2007/05/31)
  47. How to Get Published by Playing Games, , Department of Information Management, National Chengchi University (2007/05/17)
  48. How to Get Published by Playing Games, , Department of Information Management, National Taiwan University (2007/04/20)
  49. How to Get Published by Playing Games, , Department of Computer Science and Information Engineering, National Taiwan University of Science and Technology (2007/04/02)
  50. How to Get Published by Playing Games, , Softstar Entertainment Inc. (2007/01/04)
  51. How to Get Published by Playing Games, , Department of Computer Science, National Chengchi University (2006/12/18)
  52. How to Get Published by Playing Games, , Department of Computer Science, Tamkang University (2006/12/14)
  53. An Overview of Online Game Research, , Gamania Digital Entertainment Co., Ltd. (2006/10/03)
  54. How to Get Published by Playing Games, , Gamania Digital Entertainment Inc. (2006/10/03)
  55. Quantiying Skype User Satisfaction, , Department of Computer Science and Engineering, Tatung University (2006/09/27)
  56. Identifying MMORPG Bots: A Traffic Analysis Approach, , Information Security Summer School, TWISC (2006/08/23)
  57. Advices from a Junior Investigator, , Department of Computer Science and Information Engineering, National Taiwan University (2006/08/22)
  58. Quantifying Skype User Satisfaction, , Telcordia Applied Research Center Taiwan (2006/08/18)
  59. Quantifying Skype User Satisfaction, , Telcordia Technologies Inc. (2006/08/18)
  60. How to Get Published by Playing Games, , XPEC Entertainment Inc (2006/08/16)
  61. Quantifying Skype User Satisfaction, , Institute of Information Science, Academia Sinica (2006/07/21)
 
 
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