Chinese
English
Associate Research Fellow  |  Chen, Sheng-Wei (Kuan-Ta)  
 
contact
vita
education
experience
interests
descriptions
activities
invited_talk
honors
publications
Personal (New window)
lab (New window)
 
 
 
 
 
Publications
 
Journal Articles
 
1. Jing-Kai Lou, Fu-Min Wang, Chin-Hua Tsai, San-Chuan Hung, Perng-Hwa Kung, Shou-De Lin, Kuan-Ta Chen, and Chin-Laung Lei, "A Social Diffusion Model with an Application on Election Simulation," to appear in The Scientific World Journal (special issue on Recent Advances in Complex Networks Theories with Applications), to appear..
2. Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Placing Virtual Machines to Optimize Cloud Gaming Experience," to appear in IEEE Transactions on Cloud Computing.
3. Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, and Cheng-Hsin Hsu, "On the Quality of Service of Cloud Gaming Systems," IEEE Transactions on Multimedia, volume 16, number 2, pages 480--495, February 2014.
4. Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, and Cheng-Hsin Hsu, "GamingAnywhere: The First Open Source Cloud Gaming System," ACM Transactions on Multimedia Computing, Communications and Applications, volume 10, number 1s, pages 10:1--10:25, January 2014.
5. Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, and Kuan-Ta Chen, "Spatiotemporal Analysis of Circulation Behaviors using Path And Residing Time DisplaY (PARTY)," International Journal of Virtual Reality, volume 12, number 1, pages 44-56, November 2013.
6. Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei, "Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework," IEEE Transactions on Multimedia, volume 15, number 5, pages 1121-1137, July 2013.
7. Hsing-Kuo Pao, Junaidillah Fadlil, Hong-Yi Lin, and Kuan-Ta Chen, "Trajectory Analysis for User Verification and Recognition," Knowledge-Based Systems, volume 34, pages 81-90, October 2012.
8. Bo-Chun Wang, Chien-Wei Lin, Kuan-Ta Chen, and Ling-Jyh Chen, "An Analytical Model for Generalized ESP Games," Knowledge-Based Systems, Elsevier, volume 34, pages 114-127, October 2012.
9. Yu-Chun Chang, Chi-Jui Chang, Kuan-Ta Chen, and Chin-Laung Lei, "Radar Chart: Scanning for Satisfactory QoE in QoS Dimensions," IEEE Network, volume 26, number 4, pages 25-31, July 2012.
10. Chun-Ying Huang, Shang-Ping Ma, and Kuan-Ta Chen, "Using One-Time Passwords to Prevent Password Phishing Attacks," Journal of Network and Computer Applications, volume 34, number 4, pages NA, July 2011.
11. Chien-Ju Ho, Chen-Chi Wu, Kuan-Ta Chen, and Chin-Luang Lei, "DevilTyper: A Game for CAPTCHA Usability Evaluation," ACM Computers in Entertainment, volume 9, number 1, pages 30--43, April 2011.
12. Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen, "Analysis of Revisitations in Online Games," Entertainment Computing, volume 2, number 4, pages 215-221, January 2011.
13. Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang, "Game Bot Detection via Avatar Trajectory Analysis," IEEE Transactions on Computational Intelligence and AI in Games, volume 2, number 3, pages 162-175, September 2010.
14. Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, and Kuan-Ta Chen, "KissKissBan: A Competitive Human Computation Game for Image Annotation," ACM SIGKDD Explorations, volume 12, number 1, pages 11--14, June 2010.
15. Te-Yuan Huang, Polly Huang, Kuan-Ta Chen, and Po-Jung Wang, "Can Skype be More Satisfying? -- A QoE-Centric Study of the FEC Mechanism in the Internet-Scale VoIP System," IEEE Network, volume 24, number 2, pages 42-48, March 2010.
16. Kuan-Ta Chen, Chi-Jui Chang, Chen-Chi Wu, Yu-Chun Chang, and Chin-Laung Lei, "Quadrant of Euphoria: A Crowdsourcing Platform for QoE Assessment," IEEE Network, volume 24, number 2, pages 28-35, March 2010.
17. Ling-Jyh Chen, Bo-Chun Wang, and Kuan-Ta Chen, "The Design of Puzzle Selection Strategies for GWAP Systems," Concurrency and Computation: Practice and Experience, John Wiley & Sons Ltd., volume 22, number 7, pages 890-908, February 2010.
18. Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, and Chin-Laung Lei, "On the Challenge and Designs of Transport Protocols for MMORPGs," Springer Multimedia Tools and Applications (special issue on Massively Multiuser Online Gaming Systems and Applications), volume 45, number 1, pages 7--32, October 2009.
19. Kuan-Ta Chen, Jau-Yuan Chen, Chun-Rong Huang, and Chu-Song Chen, "Fighting Phishing with Discriminative Keypoint Features of Webpages," IEEE Internet Computing, volume 13, number 3, pages 56--63, May 2009.
20. Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei, "Effect of Network Quality on Player Departure Behavior in Online Games," IEEE Transactions on Parallel and Distributed Systems, volume 20, number 5, pages 593--606, May 2009.
21. Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, and Wen-Chin Chen, "Identifying MMORPG Bots: A Traffic Analysis Approach," EURASIP Journal on Advances in Signal Processing, volume 2009, pages 1--23, May 2009.
22. Te-Yuan Huang, Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei, "A Generalizable Methodology for Quantifying User Satisfaction," IEICE Transactions on Communications, volume 91, number 5, pages 1260-1268, May 2008.
23. Ruck Thawonmas, Masayoshi Kurashige and Kuan-Ta Chen, "Detection of Landmarks for Clustering of Online-Game Players," International Journal of Virtual Reality, volume 6, number 3, pages 11--16, September 2007.
24. Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, and Chin-Laung Lei, "Secure Multicast in Dynamic Environments," Computer Networks, volume 51, number 10, pages 2805--2817, July 2007.
25. Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei, "Game Traffic Analysis: An MMORPG Perspective," Computer Networks, volume 50, number 16, pages 19--24, November 2006.
26. Kuan-Ta Chen and Polly Huang and Chin-Laung Lei, "How Sensitive are Online Gamers to Network Quality?," Communications of the ACM, volume 49, number 11, pages 34--38, November 2006.
 
 
Conference Papers
 
1. Chih-Fan Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu, and Kuan-Ta Chen, "Screencast in the Wild: Performance and Limitations," to appear in Proceedings of ACM Multimedia 2014,.
2. Eric L. Lee, Jing-Kai Lou, Wei-Ming Chen, Yen-Chi Chen, Shou-De Lin, Yen-Sheng Chiang, and Kuan-Ta Chen, "Fairness-Aware Loan Recommendation for Microfinance Services," Proceedings of SocialCom 2014, August 2014.
3. Kuan-Ta Chen, Chung-Ying Huang, and Cheng-Hsin Hsu, "Cloud Gaming Onward: Research Opportunities and Outlook," Proceedings of IEEE C-Game 2014, July 2014.
4. Shan-Hung Wu, Man-Ju Chou, Chun-Hsiung Tseng, Yuh-Jye Lee, and Kuan-Ta Chen, "Detecting In-Situ Identity Fraud on Social Network Services: A Case Study on Facebook," Proceedings of ACM WWW 2014 (poster), April 2014.
5. Chung-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen, and Kuan-Ta Chen, "Quantifying User Satisfaction in Mobile Cloud Games," Proceedings of ACM MoVid 2014, March 2014.
6. Hao-Tsung Yang, De-Yu Chen, Ya Xuan Hung, and Kuan-Ta Chen, "Mobile Game Recommendation using Touch Gestures," Proceedings of IEEE/ACM NetGames 2013, December 2013.
7. De-Yu Chen, Hao-Tsung Yang, and Kuan-Ta Chen, "Dude, the Source of Lags Is on Your Computer," Proceedings of IEEE/ACM NetGames 2013, December 2013.
8. De-Yu Chen, Po-Ching Lin, and Kuan-Ta Chen, "Does Online Mobile Gaming Overcharge You for The Fun?," Proceedings of IEEE/ACM NetGames 2013 (poster), December 2013.
9. Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "QoE-Aware Virtual Machine Placement for Cloud Games (poster)," Proceedings of IEEE/ACM NetGames 2013, December 2013.
10. Ming-Hung Wang, Kuan-Ta Chen, Shuo-Yang Wang, and Chin-Laung Lei, "Understanding Potential Microtask Workers for Paid Crowdsourcing," Proceedings of AAAI HCOMP 2013 (Works-in-Progress Track), November 2013.
11. Shuo-Yang Wang, Ming-Hung Wang, and Kuan-Ta Chen, "Boosting OCR Accuracy Using Crowdsourcing," Proceedings of AAAI HCOMP 2013 (Works-in-Progress Track), November 2013.
12. Chun-Ying Huang, De-Yu Chen, Cheng-Hsin Hsu, and Kuan-Ta Chen, "GamingAnywhere: An Open-Source Cloud Gaming Testbed," Proceedings of ACM Multimedia 2013 (Open Source Software Competition Track), October 2013.
13. Wei-Ta Chu, Yu-Kuang Chen, and Kuan-Ta Chen, "Size Does Matter: How Image Display Size Affects Aesthetic Perception?," Proceedings of ACM Multimedia 2013, October 2013.
14. Jing-Kai Lou, Kunwoo Park, Meeyoung Cha, Juyong Park, Chin-Laung Lei, and Kuan-Ta Chen, "Gender Swapping and User Behaviors in Online Social Games," Proceedings of ACM WWW 2013, May 2013.
15. Chun-Ying Huang, Cheng-Hsin Hsu, Yu-Chun Chang, and Kuan-Ta Chen, "GamingAnywhere: An Open Cloud Gaming System," Proceedings of ACM Multimedia Systems 2013, February 2013.
16. Ming-Hui Wen, Ruck Thawonmas, and Kuan-Ta Chen, "Pomics: A Computer-aided Storytelling System with Automatic Picture-to-Comics Composition," Proceedings of TAAI 2012, November 2012.
17. Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, and Chin-Laung Lei, "Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach," Proceedings of IEEE/ACM NetGames 2012, November 2012.
18. Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, and Chin-Laung Lei, "Forecasting Online Game Addictiveness," Proceedings of IEEE/ACM NetGames 2012, November 2012.
19. Ruei-Min Lin, Hwai-Chung Ho, and Kuan-Ta Chen, "Bot Detection in Rhythm Games: A Physiological Approach," Proceedings of ACM SIGCHI ACE 2011, November 2011.
20. Shao-Yu Wu, Ming-Hung Wang, and Kuan-Ta Chen, "Privacy Crisis due to Crisis Response on the Web," Proceedings of IEEE TrustCom 2011, pages 902, November 2011.
21. Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, and Chin-Laung Lei, "Measuring The Latency of Cloud Gaming Systems," Proceedings of ACM Multimedia 2011, November 2011.
22. Shun-Yun Hu and Kuan-Ta Chen, "VSO: Self-organizing Spatial Publish Subscribe," Proceedings of IEEE SASO 2011, October 2011.
23. Man-Chun Li, Shun-Yun Hu, and Kuan-Ta Chen, "Deployment Issues of Voronoi Self-Organizing Overlays," Proceedings of IEEE SASO 2011 (poster), pages 216 -217, October 2011.
24. Shun-Yun Hu and Kuan-Ta Chen, "Self-Organizing Spatial Publish Subscribe," Proceedings of IEEE/ACM ICAC 2011, June 2011.
25. Shao-Yu Wu, Ruck Thawonmas, and Kuan-Ta Chen, "Video Summarization via Crowdsourcing," Proceedings of ACM CHI (Works-in-Progress Program), May 2011.
26. Wei-Cheng Xiao and Kuan-Ta Chen, "Bayesian Piggyback Control for Improving Real-Time Communication Quality," Proceedings of IEEE CQR 2011, May 2011.
27. Po-Han Tseng, Nai-Ching Wang, Ruei-Min Lin, and Kuan-Ta Chen, "On The Battle between Online Gamers and Lags," Proceedings of IEEE CQR 2011, May 2011.
28. Yu-Chun Chang, Po-Han Tseng, Kuan-Ta Chen, and Chin-Laung Lei, "Understanding The Performance of Thin-Client Gaming," Proceedings of IEEE CQR 2011, May 2011.
29. Ruei-Min Lin, Yi-Chun Chou, and Kuan-Ta Chen, "Stepping Stone Detection at The Server Side," IEEE SCNC 2011 (in conjunction with IEEE INFOCOM 2011), April 2011.
30. Yeng-Ting Lee, Kuan-Ta Chen, Yun-Maw Cheng, and Chin-Laung Lei, "World of Warcraft Avatar History Dataset," Proceedings of ACM Multimedia Systems 2011, April 2011.
31. Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, and Chin-Laung Lei, "Quantifying QoS Requirements of Network Services: A Cheat-Proof Framework," Proceedings of ACM Multimedia Systems, pages NA, February 2011.
32. Ching-Hsiang Hsu, Chun-Ying Huang, and Kuan-Ta Chen, "Fast-Flux Bot Detection in Real Time," Proceedings of RAID 2010, September 2010.
33. Yeng-Ting Lee and Kuan-Ta Chen, "Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft," Proceedings of IEEE CLOUD 2010, July 2010.
34. Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, Chien-Ju Ho, and Chin-Laung Lei, "Online Game QoE Evaluation using Paired Comparisons," Proceedings of IEEE CQR 2010, May 2010.
35. Hsing-Kuo Pao, Hong-Yi Lin, and Kuan-Ta Chen, "Trajectory based Behavior Analysis for User Verification," Proceedings of IDEAL 2010, 2010.
36. Jing-Kai Lou, Shou-de Lin, Kuan-Ta Chen, and Chin-Laung Lei, "Estimating Vertex-Betweenness Values Based on Local Dynamic Information for Online Game Social Networks," Proceedings of ASONAM 2010, 2010.
37. Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, and Kuan-Ta Chen, "Spatiotemporal Analysis in Virtual Environments using Eigenbehaviors," Proceedings of ACM ACE 2010, 2010.
38. Yu-Chun Chang, Chi-Jui Chang, Kuan-Ta Chen, and Chin-Laung Lei, "Radar Chart: Scanning for High QoE in QoS Dimensions," Proceedings of IEEE CQR 2010, 2010.
39. Pin-Yun Tarng and Kuan-Ta Chen and Polly Huang, "On Prophesying Online Gamer Departure," Proceedings of ACM NetGames 2009 (poster), November 2009.
40. Ruck Thawonmas and Junichi Oda and Kuan-Ta Chen, "Analysis of User Trajectories Based on Data Distribution and State Transition: A Case Study with a Massively Multiplayer Online Game Angel Love Online," Proceedings of GAMEON 2009 (Best Paper Award Candidate), pages 56--60, November 2009.
41. Kuan-Ta Chen and Chen-Chi Wu and Yu-Chun Chang and Chin-Laung Lei, "A Crowdsourceable QoE Evaluation Framework for Multimedia Content," Proceedings of ACM Multimedia 2009, October 2009.
42. Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, and Kuan-Ta Chen, "KissKissBan: A Competitive Human Computation Game for Image Annotation," Proceedings of ACM Human Computation Workshop 2009, June 2009.
43. Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei, "Peer-to-Peer Application Recognition Based on Signaling Activity," Proceedings of IEEE ICC 2009, June 2009.
44. Jing-Kai Lou, Kuan-Ta Chen, and Chin-Laung Lei, "A Collusion-Resistant Automation Scheme for Social Moderation Systems," Proceedings of IEEE CCNC 2009, June 2009.
45. Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, and Chin-Laung Lei, "An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger," Proceedings of ACM NOSSDAV 2009, June 2009.
46. Te-Yuan Huang, Kuan-Ta Chen, and Polly Huang, "Tuning the Redundancy Control Algorithm of Skype for User Satisfaction," Proceedings of IEEE INFOCOM 2009, June 2009.
47. Chien-Ju Ho and Kuan-Ta Chen, "On Formal Models for Social Verification," Proceedings of ACM Human Computation Workshop 2009, June 2009.
48. Kuan-Ta Chen, Cheng Chun Tu, and Wei-Cheng Xiao, "OneClick: A Framework for Measuring Network Quality of Experience," Proceedings of IEEE INFOCOM 2009, April 2009.
49. Ieng-Fat Lam, Wei-Cheng Xiao, Szu-Chi Wang, and Kuan-Ta Chen, "Counteracting Phishing Page Polymorphism: An Image Layout Analysis Approach," Proceedings of ISA 2009, 2009.
50. Chia-Jung Chan, Ruck Thawonmas, and Kuan-Ta Chen, "Automatic Storytelling in Comics: A Case Study on World of Warcraft," Proceedings of ACM CHI 2009 (Works-in-Progress Program), 2009.
51. Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen, "Analysis of Area Revisitation Patterns in World of Warcarft," Proceedings of IFIP ICEC 2009, 2009.
52. Junichi Oda, Ruck Thawonmas, and Kuan-Ta Chen, "Comparison of User Trajectories Based on Coordinate Data and State Transitions," Proceedings of IEEE IIHMSP 2009, 2009.
53. Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, and Chin-Laung Lei, "Inferring Speech Activities from Encrypted Skype Traffic," IEEE Global Communications Conference, December 2008.
54. Ieng-Fat Lam, Kuan-Ta Chen, and Ling-Jyh Chen, "Involuntary Information Leakage in Social Network Services," Proceedings of IWSEC 2008, November 2008, Best Paper Award.
55. Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, and Hao-Hua Chu, "Game Bot Detection Based on Avatar Trajetory," Proceedings of IFIP ICEC 2008, September 2008.
56. Hung-Hsuan Chen, Cheng-Chun Tu, and Kuan-Ta Chen, "A User-Centric Framework for Comparing Applications' Network Robustness," Proceedings of ACM SIGCOMM 2008 (poster), August 2008.
57. Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei, "Detecting Peer-to-Peer Activity by Signaling Packet," Proceedings of ACM SIGCOMM 2008 (poster), August 2008.
58. Cheng-Chun Tu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei, "OneClick: A Framework for Capturing Users' Network Experiences," Proceedings of ACM SIGCOMM 2008 (poster), August 2008.
59. Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei, "Detecting VoIP Traffic Based on Human Conversation Patterns," Proceedings of IPTCOMM 2008, Heidelberg, Germany, July 2008.
60. Kuan-Ta Chen and Jing-Kai Lou, "Toward an Understanding of the Processing Delay of Peer-to-Peer Relay Nodes," Proceedings of IEEE/IFIP DSN 2008, Anchorage, Alaska, USA, June 2008.
61. Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, and Hong-Chung Chang, "Game Bot Identification based on Manifold Learning," Proceedings of ACM NetGames 2008, April 2008.
62. Kuan-Ta Chen and Jing-Kai Lou, "Rapid Detection of Constant-Packet-Rate Flows," Proceedings of IEEE ARES 2008, Barcelona, Spain, April 2008.
63. Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang, "An Analysis of WoW Players' Game Hours," Proceedings of ACM NetGames 2008, April 2008.
64. Ruck Thawonmas, Yoshitaka Kashifuji, and Kuan-Ta Chen, "Detection of MMORPG Bots Based on Behavior Analysis," Proceedings of ACM ACE 2008, 2008.
65. Chih-Ming Chen, Te-Yuang Huang, Kuan-Ta Chen, and Polly Huang, "Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games," Proceedings of ACM NetGames 2008 (poster), 2008.
66. Chao-Lung Lee, Yun-Maw Cheng, Wai Yu, Ching-Long Yeh, Li-Chieh Chen, and Kuan-Ta Chen, "Surfing in the Crowd: Feasibility Study of Experience Sharing in a Taiwanese Night Market," Proceedings of OZCHI 2008, 2008.
67. Jau-Yuan Chen and Kuan-Ta Chen, "A Robust Local Feature-based Scheme for Phishing Page Detection and Discrimination," Proceedings of W2Trust (in conjunction with IFIPTM 2008), 2008.
68. Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen, Irwin King, and Jimmy Ho-Man Lee, "An Analytical Study of Puzzle Selection Strategies for the ESP Game," IEEE/WIC/ACM International Conference on Web Intelligence (WI'08), 2008.
69. Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen, Irwin King, and Jimmy Ho-Man Lee, "An Analytical Approach to Optimizing The Utility of ESP Games," IEEE/WIC/ACM International Conference on Web Intelligence (WI'08), 2008.
70. Ruck Thawonmas, Masayoshi Kurashige, and Kuan-Ta Chen, "Detection of Landmarks for Clustering of Online-Game Players," Proceedings of IFIP ICEC 2007, Shanghai, China, September 2007.
71. Kuan-Ta Chen and Li-Wen Hong, "User Identification based on Game-Play Activity Patterns," Proceedings of ACM NetGames 2007, ACM Press, Molburne, Australia, September 2007.
72. Te-Yuan Huang, Chih-Ming Chen, Kuan-Ta Chen, and Polly Huang, "Towards User-Centric Rate Adaptations for VoIP Traffic," Proceedings of ACM SIGCOMM 2007 (poster), ACM Press, Kyoto, Japan, August 2007.
73. Ling-Jyh Chen, Yung-Chih Chen, Tony Sun, Paruveli Sreedevi, Kuan-Ta Chen, Chen-Hung Yu, and Hao-hua Chu, "Finding Self-Similarities in Opportunistic People Networks," IEEE International Conference on Computer Communications (Infocom'07), Anchorage, Alaska, USA, May 2007.
74. Yu-Hsin Shih, Ling-Jyh Chen, Kuan-Ta Chen, "Improving Reliability of Web 2.0-based Rating Systems Using Per-user Trustiness," Wikimania 2007, 2007.
75. Kuan-Ta Chen, Cheng-Chun Lou, Polly Huang, and Ling-Jyh Chen, "Detecting Bad Mouthing Behavior in Reputation Systems," Wikimania 2007, 2007.
76. Kuan-Ta Chen and Chun-Ying Huang and Polly Huang and Chin-Laung Lei, "Quantifying Skype User Satisfaction," Proceedings of ACM SIGCOMM 2006, Pisa Itlay, October 2006.
77. Kuan-Ta Chen and Chin-Laung Lei, "Network Game Design: Hints and Implications of Player Interaction," Proceedings of ACM NetGames 2006, October 2006.
78. Kuan-Ta Chen and Chin-Laung Lei, "Design Implications of Social Interaction in Online Games," Proceedings of IFIP ICEC 2006 (poster), Cambridge, UK, September 2006.
79. Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, and Wen-Chin Chen, "Identifying MMORPG Bots: A Traffic Analysis Approach," Proceedings of ACM SIGCHI ACE'06, Los Angeles USA, June 2006.
80. Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Ying Huang, and Chin-Laung Lei, "On the Sensitivity of Online Game Playing Time to Network QoS," Proceedings of IEEE INFOCOM 2006, Barcelona Spain, April 2006.
81. Chun-Ying Huang, Kuan-Ta Chen, and Chin-Laung Lei, "Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter," Proceedings of IEEE DSN 2006, Philadelphia USA, 2006.
82. Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, and Chin-Laung Lei, "An Empirical Evaluation of TCP Performance in Online Games," Proceedings of ACM SIGCHI ACE'06, Los Angeles USA, 2006.
83. Chun-Ying Huang and Yun-Peng Chiu and Kuan-Ta Chen and Chin-Laung Lei, "A Distributed Key Assignment Protocol for Secure Multicast Based on Proxy Cryptography," Proceedings of ACM ASIACCS 2006, Taipei TW, 2006.
84. Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, and Chin-Laung Lei, "Game Traffic Analysis: An MMORPG Perspective," Proceedings of ACM NOSSDAV 2005, ACM Press, pages 19--24, June 2005.
85. Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, and Chin-Laung Lei, "The Impact of Network Variabilities on TCP Clocking Schemes," Proceedings of the 8th Global Internet Symposium in conjunction with IEEE INFOCOM, pages 97--102, 2005.
86. Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Hann-Huei Chiou, and Chin-Laung Lei, "Secure Content Delivery using Key Composition," Proceedings of IEEE LCN 2005, Sydney AU, 2005.
 
 
Others
 
1. Kuan-Ta Chen, Chien-Wei Lin, Ling-Jyh Chen, and Irwin King,, chapter "Human Computation Games and Optimization of Their Productivity," Web Intelligence and Intelligent Agents, Zeeshan-Ul-Hassan Usmani, editor, pages 289-304, InTech, 2010.
 
 
bg