Man-Ching Yuen, Ling-Jyh Chen, and Irwin King. A Survey of Human
Computation Systems. IEEE Symposium on Social Computing Applications
(SCA'09, in conjunction with IEEE SocialCom'09), Vancouver, Canada, 2009.
Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen, Irwin King, and Jimmy Ho-Man
Lee. An Analytical Study of Puzzle Selection Strategies for the ESP Game.
IEEE/WIC/ACM International Conference on Web Intelligence (WI'08), Sydney,
Australia, 2008.
Ling-Jyh Chen, Bo-Chun Wang, and Kuan-Ta Chen. The Design of Puzzle
Selection Strategies for GWAP Systems. Accepted for publication in the
Journal of Concurrency and Computation: Practice and Experience, John Wiley
& Sons Ltd.
Week 3:
Ling-Jyh Chen, Yu-Song Syu, Bo-Chun Wang, and Wang-Chien Lee. An Analytical
Study of GWAP-based Geospatial Tagging Systems. IEEE International Conference on
Collaborative Computing: Networking, Applications and Worksharing
(CollaborateCom'09), Washinton D.C., USA, 2009.
M. Bell, S. Reeves, B. Brown, S. Sherwood, D. MacMillan, J. Ferguson, and
M. Chalmers. EyeSpy: Supporting navigation through play. In ACM SIGCHI,
2009.
S. Casey, B. Kirman, and D. Rowland. The gopher game: a social, mobile,
locative game with user generated content and peer review. In
International Conference on Advances in Computer Entertainment
Technology, 2007.
L. Grant, H. Daanen, S. Benford, A. Hampshire, A. Drozd, and C. Greenhalgh.
MobiMissions: the game of missions for mobile phones. In ACM SIGGRAPH,
2007.