Internet Measurement, QoS, and QoE
Measuring The Latency of Cloud Gaming Systems
Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, and Chin-Laung Lei
ACM Multimedia 2011 .
Bayesian Piggyback Control for Improving Real-Time Communication Quality
Wei-Cheng Xiao and Kuan-Ta Chen
IEEE CQR 2011 .
Stepping Stone Detection at The Server Side
Ruei-Min Lin, Yi-Chun Chou, and Kuan-Ta Chen
IEEE SCNC 2011 (in conjunction with IEEE INFOCOM 2011) .
Quantifying QoS Requirements of Network Services: A Cheat-Proof Framework
Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, and Chin-Laung Lei
ACM Multimedia Systems 2011 .
World of Warcraft Avatar History Dataset
Yeng-Ting Lee, Kuan-Ta Chen, Yun-Maw Cheng, and Chin-Laung Lei
ACM Multimedia Systems 2011 .
Quadrant of Euphoria: A Crowdsourcing Platform for QoE Assessment
Kuan-Ta Chen, Chi-Jui Chang, Chen-Chi Wu, Yu-Chun Chang, and Chin-Laung Lei
IEEE Network , March, 2010.
Can Skype be More Satisfying? -- A QoE-Centric Study of the FEC Mechanism in the Internet-Scale VoIP System
Te-Yuan Huang, Polly Huang, Kuan-Ta Chen, and Po-Jung Wang
IEEE Network , March, 2010.
Online Game QoE Evaluation using Paired Comparisons
Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, Chien-Ju Ho, and Chin-Laung Lei
IEEE CQR 2010 .
Radar Chart: Scanning for High QoE in QoS Dimensions
Yu-Chun Chang, Chi-Jui Chang, Kuan-Ta Chen, and Chin-Laung Lei
IEEE CQR 2010 .
A Spatial Publish Subscribe Overlay for Massively Multiuser Virtual Environments
Shun-Yun Hu, Chuan Wu, Eliya Buyukkaya, Chien-Hao Chien, Tzu-Hao Lin, Maha Abdallah, Jehn-Ruey Jiang, and Kuan-Ta Chen
ICEIE 2010 .
A Crowdsourceable QoE Evaluation Framework for Multimedia Content
Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, and Chin-Laung Lei
ACM Multimedia 2009 .
An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger
Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, and Chin-Laung Lei
ACM NOSSDAV 2009 .
OneClick: A Framework for Measuring Network Quality of Experience
Kuan-Ta Chen, Cheng Chun Tu, and Wei-Cheng Xiao
IEEE INFOCOM 2009 .
Tuning the Redundancy Control Algorithm of Skype for User Satisfaction
Te-Yuan Huang, Kuan-Ta Chen, and Polly Huang
IEEE INFOCOM 2009 .
Peer-to-Peer Application Recognition Based on Signaling Activity
Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
IEEE ICC 2009 .
A Generalizable Methodology for Quantifying User Satisfaction
Te-Yuan Huang, Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei
IEICE Transactions on Communications , 2008.
Toward an Understanding of the Processing Delay of Peer-to-Peer Relay Nodes
Kuan-Ta Chen and Jing-Kai Lou
IEEE/IFIP DSN 2008 .
Inferring Speech Activities from Encrypted Skype Traffic
Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, and Chin-Laung Lei
IEEE Globecom 2008 .
Detecting Peer-to-Peer Activity by Signaling Packet
Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
ACM SIGCOMM 2008 (poster) .
OneClick: A Framework for Capturing Users' Network Experiences
Cheng-Chun Tu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
ACM SIGCOMM 2008 (poster) .
A User-Centric Framework for Comparing Applications' Network Robustness
Hung-Hsuan Chen, Cheng-Chun Tu, and Kuan-Ta Chen
ACM SIGCOMM 2008 (poster) .
Detecting VoIP Traffic Based on Human Conversation Patterns
Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
IPTCOMM 2008 .
Rapid Detection of Constant-Packet-Rate Flows
Kuan-Ta Chen and Jing-Kai Lou
IEEE ARES 2008 .
Towards User-Centric Rate Adaptations for VoIP Traffic
Te-Yuan Huang, Chih-Ming Chen, Kuan-Ta Chen, Polly Huang
ACM SIGCOMM 2007 (poster) .
Finding Self-Similarities in Opportunistic People Networks
Ling-Jyh Chen, Yung-Chih Chen, Tony Sun, Paruveli Sreedevi, Kuan-Ta Chen, Chen-Hung Yu, and Hao-hua Chu
IEEE INFOCOM 2007 (mini-symposium) .
Quantifying Skype User Satisfaction
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, and Chin-Laung Lei
ACM SIGCOMM 2006 .
The Impact of Network Variabilities on TCP Clocking Schemes
Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, and Chin-Laung Lei
IEEE Global Internet 2005 .
Network Security and Privacy
Privacy Crisis due to Crisis Response on the Web
Shao-Yu Wu, Ming-Hung Wang, and Kuan-Ta Chen
IEEE TrustCom 2011 .
Using One-Time Passwords to Prevent Password Phishing Attacks
Chun-Ying Huang, Shang-Ping Ma, and Kuan-Ta Chen
Journal of Network and Computer Applications , July, 2011.
Game Bot Detection via Avatar Trajectory Analysis
Hsing-Kuo Pao, Kuan-Ta Chen, and Hong-Chung Chang
IEEE Transactions on Computational Intelligence and AI in Games , Sep, 2010.
Fast-Flux Bot Detection in Real Time
Ching-Hsiang Hsu, Chun-Ying Huang, and Kuan-Ta Chen
RAID 2010 .
Fighting Phishing with Discriminative Keypoint Features
Kuan-Ta Chen, Jau-Yuan Chen, Chun-Rong Huang, and Chu-Song Chen
IEEE Internet Computing , May, 2009.
Counteracting Phishing Page Polymorphism: An Image Layout Analysis Approach
Ieng-Fat Lam, Wei-Cheng Xiao, Szu-Chi Wang, and Kuan-Ta Chen
ISA 2009 .
A Collusion-Resistant Automation Scheme for Social Moderation Systems
Jing-Kai Lou, Kuan-Ta Chen, and Chin-Laung Lei
IEEE CCNC 2009 .
Involuntary Information Leakage in Social Network Services
Ieng-Fat Lam, Kuan-Ta Chen, and Ling-Jyh Chen
IWSEC 2008 (Best Paper Award).
Secure Multicast in Dynamic Environments
Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, and Chin-Laung Lei
Computer Networks , 2007.
Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter
Chun-Ying Huang, Kuan-Ta Chen, and Chin-Laung Lei
IEEE/IFIP DSN 2006.
A Distributed Key Assignment Protocol for Secure Multicast Based on Proxy Cryptography
Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, and Chin-Laung Lei
ACM ASIACCS 2006 .
Secure Content Delivery using Key Composition
Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Hann-Huei Chiou, and Chin-Laung Lei
IEEE LCN 2005 .
Human Computation and Crowdsourcing
An Analytical Model for Generalized ESP Games
Bo-Chun Wang, Chien-Wei Lin, Kuan-Ta Chen, and Ling-Jyh Chen
Knowledge-Based Systems , to appear.
Video Summarization via Crowdsourcing
Shao-Yu Wu, Ruck Thawonmas, and Kuan-Ta Chen
ACM CHI 2011 (Works-in-Progress Program).
DevilTyper: A Game for CAPTCHA Usability Evaluation
Chien-Ju Ho, Chen-Chi Wu, Kuan-Ta Chen, and Chin-Luang Lei
ACM Computers in Entertainment , April 2011.
KissKissBan: A Competitive Human Computation Game for Image Annotation
Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, and Kuan-Ta Chen
ACM SIGKDD Explorations , Vol 12, No 1, June, 2010.
The Design of Puzzle Selection Strategies for GWAP Systems
Ling-Jyh Chen, Bo-Chun Wang, and Kuan-Ta Chen
Concurrency and Computation: Practice and Experience , Feb, 2010.
On Formal Models for Social Verification
Chien-Ju Ho and Kuan-Ta Chen
Human Computation Workshop 2009 (affiliated to KDD 2009) .
KissKissBan: A Competitive Human Computation Game for Image Annotation
Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, and Kuan-Ta Chen
Human Computation Workshop 2009 (affiliated to KDD 2009) .
On the Construction of Initial Basis Function for Efficient Value Function Approximation
Chung-Cheng Chiu and Kuan-Ta Chen
ICAI 2009 .
An Analytical Approach to Optimizing The Utility of ESP Games
Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen, Irwin King, and Jimmy Ho-Man Lee
IEEE/WIC/ACM WI 2008 .
An Analytical Study of Puzzle Selection Strategies for the ESP Game
Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen, Irwin King, and Jimmy Ho-Man Lee
IEEE/WIC/ACM WI 2008 .
Detecting Bad Mouthing Behavior in Reputation Systems
Kuan-Ta Chen, Cheng-Chun Lou, Polly Huang, and Ling-Jyh Chen
Wikimania 2007 (poster) .
Improving Reliability of Web 2.0-based Rating Systems Using Per-user Trustiness
Yu-Hsin Shih, Ling-Jyh Chen, Kuan-Ta Chen
Wikimania 2007 (poster) .
Online Gaming
Bot Detection in Rhythm Games: A Physiological Approach
Ruei-Min Lin, Hwai-Chung Ho, and Kuan-Ta Chen
ACM SIGCHI ACE 2011 .
VSO: Self-organizing Spatial Publish Subscribe
Shun-Yun Hu and Kuan-Ta Chen
IEEE SASO 2011 .
Deployment Issues of Voronoi Self-Organizing Overlays
Man-Chun Li, Shun-Yun Hu, and Kuan-Ta Chen
IEEE SASO 2011 (poster) .
Self-organizing Spatial Publish Subscribe
Shun-Yun Hu and Kuan-Ta Chen
IEEE/ACM ICAC 2011 (poster) .
Analysis of Revisitations in Online Games
Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen
Entertainment Computing , 2011.
On The Battle between Online Gamers and Lags
Po-Han Tseng, Nai-Ching Wang, Ruei-Min Lin, and Kuan-Ta Chen
IEEE CQR 2011 .
Understanding The Performance of Thin-Client Gaming
Yu-Chun Chang, Po-Han Tseng, Kuan-Ta Chen, and Chin-Laung Lei
IEEE CQR 2011 .
Spatiotemporal Analysis in Virtual Environments using Eigenbehaviors
Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, and Kuan-Ta Chen
ACM SIGCHI ACE 2010 .
What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Informations
Jing-Kai Lou, Shou-de Lin, Kuan-Ta Chen, and Chin-Laung Lei
ASONAM 2010 .
Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft
Yeng-Ting Lee and Kuan-Ta Chen
IEEE CLOUD 2010 .
Trajectory based Behavior Analysis for User Verification
Hsing-Kuo Pao, Hong-Yi Lin, and Kuan-Ta Chen
IDEAL 2010 .
Effect of Network Quality on Player Departure Behavior in Online Games
Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei
IEEE Transactions on Parallel and Distributed Systems , May, 2009.
On the Challenge and Design of Transport Protocols for MMORPGs
Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, and Chin-Laung Lei
Multimedia Tools and Applications (special issue on Massively Multiuser Online Gaming Systems and Applications) , Oct, 2009.
Identifying MMORPG Bots: A Traffic Analysis Approach
Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, and Wen-Chin Chen
EURASIP Journal on Advances in Signal Processing , 2009.
Analysis of User Trajectories Based on Data Distribution and State Transition: A Case Study with a Massively Multiplayer Online Game Angel Love Online
Ruck Thawonmas, Junichi Oda, and Kuan-Ta Chen
GAMEON 2009 (Best Paper Award Candidate).
On Prophesying Online Gamer Departure
Pin-Yun Tarng, Kuan-Ta Chen, and Polly Huang
ACM NetGames 2009 (poster) .
Comparison of User Trajectories Based on Coordinate Data and State Transitions
Junichi Oda, Ruck Thawonmas, and Kuan-Ta Chen
IEEE IIHMSP 2009 .
Analysis of Area Revisitation Patterns in World of Warcarft
Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen
IFIP ICEC 2009 .
Detection of MMORPG Bots Based on Behavior Analysis
Ruck Thawonmas, Yoshitaka Kashifuji, and Kuan-Ta Chen
ACM SIGCHI ACE 2008 .
Game Bot Identification based on Manifold Learning
Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, and Hong-Chung Chang
ACM NetGames 2008 .
An Analysis of WoW Players' Game Hours
Pin-Yun Tarng, Kuan-Ta Chen, and Polly Huang
ACM NetGames 2008 .
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
Chih-Ming Chen, Te-Yuang Huang, Kuan-Ta Chen, and Polly Huang
ACM NetGames 2008 (poster) .
Game Bot Detection Based on Avatar Trajetory
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu
IFIP ICEC 2008 .
Detection of Landmarks for Clustering of Online-Game Players
Ruck Thawonmas, Masayoshi Kurashige, and Kuan-Ta Chen
IFIP ICEC 2007 .
User Identification based on Game-Play Activity Patterns
Kuan-Ta Chen, Li-Wen Hong
ACM NetGames 2007 .
Detection of Landmarks for Clustering of Online-Game Players
Ruck Thawonmas, Masayoshi Kurashige and Kuan-Ta Chen
International Journal of Virtual Reality , 2007.
Game Traffic Analysis: An MMORPG Perspective
Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei
Computer Networks, 2006.
How Sensitive are Online Gamers to Network Quality?
Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei
Communications of the ACM, 2006.
Network Game Design: Hints and Implications of Player Interaction
Kuan-Ta Chen and Chin-Laung Lei
ACM NetGames 2006.
Design Implications of Social Interaction for Online Games
Kuan-Ta Chen and Chin-Laung Lei
IFIP ICEC 2006 .
Identifying MMORPG Bots: A Traffic Analysis Approach
Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, and Wen-Chin Chen
ACM SIGCHI ACE 2006.
An Empirical Evaluation of TCP Performance in Online Games
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, and Chin-Laung Lei
ACM SIGCHI ACE 2006.
On the Sensitivity of Online Game Playing Time to Network QoS
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Ying Huang, and Chin-Laung Lei
IEEE INFOCOM 2006 .
Game Traffic Analysis: An MMORPG Perspective
Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, and Chin-Laung Lei
ACM NOSSDAV 2005 .
Human-Computer Interaction
Sheng-Wei Chen (also known as Kuan-Ta Chen | Chun-Yang Chen)
http://www.iis.sinica.edu.tw/~swc
Last Update December 17, 2011