Y. W. Bernier, "Latency compensating methods in client/server in-game protocol
design and optimization," in Proceedings of the 15th GDC
, Mar 2001.
Y.-C. Chang, K.-T. Chen, C.-C. Wu, C.-J. Ho, and C.-L. Lei, "Online Game QoE Evaluation using Paired Comparisons
," in Proceedings of IEEE CQR
, June 2010.
Y.-C. Chang, P.-H. Tseng, K.-T. Chen, and C.-L. Lei, "Understanding The Performance of Thin-Client Gaming
," in Proceedings of IEEE CQR 2011
K.-T. Chen, Y.-C. Chang, P.-H. Tseng, C.-Y. Huang, and C.-L. Lei, "Measuring The Latency of Cloud Gaming Systems
," in Proceedings of ACM Multimedia
, Nov 2011.
K.-T. Chen, P. Huang, and C.-L. Lei, "How Sensitive are Online Gamers to Network Quality?
?" Communications of the ACM
, vol. 49, no. 11, pp.
34-38, Nov 2006.
M. Claypool, "Motion and scene complexity for streaming video games," in
Proceedings of the 4th International Conference on Foundations of
, ser. FDG '09. ACM,
2009, pp. 34-41.
M. Claypool and K. Claypool, "Latency and player actions in online games,"
Communications of the ACM
, Nov 2006.
U. Dimberg, "Facial electromyography and emotional reactions,"
, pp. 481-494, 1990.
C.-L. Hsu and H.-P. Lu, "Why do people play on-line games? An extended TAM
with social influences and flow experience," Information and
, vol. 41, no. 7, pp. 853-868, 2004. [Online]. Available:
M. Jarschel, D. Schlosser, S. Scheuring, and T. Hossfeld, "An evaluation of
QoE in cloud gaming based on subjective tests," in Workshop on
Future Internet and Next Generation Networks
, Jun 2011.
J. T. Larsen, C. J. Norris, and J. T. Cacioppo, "Effects of positive and
negative affect on electromyographic activity over zygomaticus major and
corrugator supercilii," Psychophysiology
, pp. 776-785, Sep 2003.
N. Lodge and D. Wood, "New tools for evaluating the quality of digital
television-results of the MOSAIC project," in Broadcasting
Convention, International (Conf. Publ. No. 428)
, Sep 1996, pp. 323-330.
L. Pantel and L. C. Wolf, "On the suitability of dead reckoning schemes for
games," in Proceedings of ACM NetGames'02
S. Perlman, "Introducing the OnLive game system," Nov 2010. [Online].