TCG 2007 Presentation schedule MAX: 30 slides in 30 minutes December 27, 2007 --------------------------------------------------------------------------- Strategies of conflicts in coexisting streaming overlays Tetris is hard, even to approximate --------------------------------------------------------------------------- January 3, 2008 --------------------------------------------------------------------------- Proof-number search A generalized quiescence search algorithm A parallel alpha-beta tree searching algorithm The dynamic tree-splitting parallel search algorithm Using time wisely, (I) and (II) --------------------------------------------------------------------------- January 10, 2008 --------------------------------------------------------------------------- Monte-Carlo Go has a way to go Efficient selectivity and backup operators in Monte-Carlo tree A solution to the GHI problem for best-first search Finding optimal strategies for imperfect information games Verification of endgame database --------------------------------------------------------------------------- TCG 2007 Presentation schedule MAX: 30 slides in 30 minutes December 27, 2007 --------------------------------------------------------------------------- d95922022 Strategies of conflicts in coexisting streaming overlays d95922015 Tetris is hard, even to approximate --------------------------------------------------------------------------- January 3, 2008 --------------------------------------------------------------------------- r96922077 Proof-number search b93902103 A generalized quiescence search algorithm r94922062 A parallel alpha-beta tree searching algorithm r96922047 The dynamic tree-splitting parallel search algorithm b93201043 Using time wisely, (I) and (II) --------------------------------------------------------------------------- January 10, 2008 --------------------------------------------------------------------------- r96922005 Monte-Carlo Go has a way to go d95922004 Efficient selectivity and backup operators in Monte-Carlo tree r96922032 A solution to the GHI problem for best-first search d95922024 Finding optimal strategies for imperfect information games b92204004 Verification of endgame database ---------------------------------------------------------------------------