Cloud Gaming
A Survey on Cloud Gaming: Future of Computer Games
Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu
IEEE Access , Jan, 2016.
The Future of Cloud Gaming
Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu
Proceedings of IEEE , April, 2016.
Placing Virtual Machines to Optimize Cloud Gaming Experience
Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu
IEEE Transactions on Cloud Computing , Jan, 2015.
Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform
Cheng-Hsin Hsu, Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, and Kuan-Ta Chen
IEEE Transactions on Circuits and Systems for Video Technology , Dec, 2015.
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming
Chun-Ying Huang, Lu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen, and Cheng-Hsin Hsu
ACM MobiGames 2015 .
GamingAnywhere: The First Open Source Cloud Gaming System
Chun-Ying Huang, Kuan-Ta Chen, De-Yu Chen, Hwai-Jung Hsu, and Cheng-Hsin Hsu
ACM Transactions on Multimedia Computing Communications and Applications , Jan, 2014.
On the Quality of Service of Cloud Gaming Systems
Kuan-Ta Chen, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, and Cheng-Hsin Hsu
IEEE Transactions on Multimedia , Feb, 2014.
Cloud Gaming Onward: Research Opportunities and Outlook
Kuan-Ta Chen, Chung-Ying Huang, and Cheng-Hsin Hsu
IEEE C-Game 2014 .
Quantifying User Satisfaction in Mobile Cloud Games
Chung-Ying Huang, Cheng-Hsin Hsu, De-Yu Chen, and Kuan-Ta Chen
ACM MoVid 2014 .
GPU Consolidation for Cloud Games: Are We There Yet?
Hua-Jun Hong, Tao-Ya Fan-Chiang, Che-Rung Lee, Kuan-Ta Chen, Chun-Ying Huang, and Cheng-Hsin Hsu
IEEE/ACM NetGames 2014 .
Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming
Chun-Ying Huang, Po-Han Chen, Yu-Ling Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu
IEEE/ACM NetGames 2014 (short paper) .
GamingAnywhere: An Open Cloud Gaming System
Chun-Ying Huang, Cheng-Hsin Hsu, Yu-Chun Chang, and Kuan-Ta Chen
ACM Multimedia Systems 2013 .
GamingAnywhere: An Open-Source Cloud Gaming Testbed
Chun-Ying Huang, De-Yu Chen, Cheng-Hsin Hsu, and Kuan-Ta Chen
ACM Multimedia 2013 (Open Source Software Competition Track) .
QoE-Aware Virtual Machine Placement for Cloud Games
Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu
IEEE/ACM NetGames 2013 (poster) .
Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach
Yeng-Ting Lee, Kuan-Ta Chen, Han-I Su, and Chin-Laung Lei
IEEE/ACM NetGames 2012 .
Measuring The Latency of Cloud Gaming Systems
Kuan-Ta Chen, Yu-Chun Chang, Po-Han Tseng, Chun-Ying Huang, and Chin-Laung Lei
ACM Multimedia 2011 .
Understanding The Performance of Thin-Client Gaming
Yu-Chun Chang, Po-Han Tseng, Kuan-Ta Chen, and Chin-Laung Lei
IEEE CQR 2011 .
Online Gaming
Forecasting Online Game Addictiveness
Jing-Kai Lou, Kuan-Ta Chen, Hwai-Jung Hsu, and Chin-Laung Lei
IEEE/ACM NetGames 2012 .
Analysis of Revisitations in Online Games
Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen
Entertainment Computing , 2011.
World of Warcraft Avatar History Dataset
Yeng-Ting Lee, Kuan-Ta Chen, Yun-Maw Cheng, and Chin-Laung Lei
ACM Multimedia Systems 2011 .
Bot Detection in Rhythm Games: A Physiological Approach
Ruei-Min Lin, Hwai-Chung Ho, and Kuan-Ta Chen
ACM SIGCHI ACE 2011 .
Game Bot Detection via Avatar Trajectory Analysis
Hsing-Kuo Pao, Kuan-Ta Chen, and Hong-Chung Chang
IEEE Transactions on Computational Intelligence and AI in Games , Sep, 2010.
Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft
Yeng-Ting Lee and Kuan-Ta Chen
IEEE CLOUD 2010 .
Spatiotemporal Analysis in Virtual Environments using Eigenbehaviors
Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank Rinaldo, and Kuan-Ta Chen
ACM ACE 2010 .
Identifying MMORPG Bots: A Traffic Analysis Approach
Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, and Wen-Chin Chen
EURASIP Journal on Advances in Signal Processing , 2009.
On Prophesying Online Gamer Departure
Pin-Yun Tarng, Kuan-Ta Chen, and Polly Huang
ACM NetGames 2009 (poster) .
On the Challenge and Design of Transport Protocols for MMORPGs
Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, and Chin-Laung Lei
Multimedia Tools and Applications (special issue on Massively Multiuser Online Gaming Systems and Applications) , Oct, 2009.
Analysis of Area Revisitation Patterns in World of Warcarft
Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, and Kuan-Ta Chen
IFIP ICEC 2009 .
Analysis of User Trajectories Based on Data Distribution and State Transition: A Case Study with a Massively Multiplayer Online Game Angel Love Online
Ruck Thawonmas, Junichi Oda, and Kuan-Ta Chen
GAMEON 2009 .
Game Bot Detection Based on Avatar Trajectory
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, and Hao-Hua Chu
IFIP ICEC 2008 .
Game Bot Identification based on Manifold Learning
Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, and Hong-Chung Chang
ACM NetGames 2008 .
An Analysis of WoW Players` Game Hours
Pin-Yun Tarng, Kuan-Ta Chen, and Polly Huang
ACM NetGames 2008 .
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
Chih-Ming Chen, Te-Yuang Huang, Kuan-Ta Chen, and Polly Huang
ACM NetGames 2008 (Poster) .
Detection of MMORPG Bots Based on Behavior Analysis
Ruck Thawonmas, Yoshitaka Kashifuji, and Kuan-Ta Chen
ACM ACE 2008 .
Detection of Landmarks for Clustering of Online-Game Players
Ruck Thawonmas, Masayoshi Kurashige, and Kuan-Ta Chen
The International Journal of Virtual Reality, 2007
User Identification based on Game-Play Activity Patterns
Kuan-Ta Chen and Li-Wen Hong
ACM NetGames 2007
Detection of Landmarks for Clustering of Online-Game Players
Ruck Thawonmas, Masayoshi Kurashige, and Kuan-Ta Chen
IFIP ICEC 2007
Game Traffic Analysis: An MMORPG Perspective
Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei
Computer Networks , Nov, 2006.
Identifying MMORPG Bots: A Traffic Analysis Approach
Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, and Wen-Chin Chen
ACM SIGCHI ACE 2006
Network Game Design: Hints and Implications of Player Interaction
Kuan-Ta Chen and Chin-Laung Lei
ACM NetGames 2006 .
Design Implications of Social Interaction in Online Games
Kuan-Ta Chen and Chin-Laung Lei
IFIP ICEC 2006 .
An Empirical Evaluation of TCP Performance in Online Games
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, and Chin-Laung Lei
ACM SIGCHI ACE 2006
Game Traffic Analysis: An MMORPG Perspective
Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, and Chin-Laung Lei
ACM NOSSDAV 2005
Quality of Experience
On Additive and Multiplicative QoS-QoE Models for Multiple QoS Parameters
Tobias Hosfeld, Lea Skorin-Kapov, Poul E. Heegaard, Martin Varela, and Kuan-Ta Chen
PQS 2016 .
Crowdsourcing Multimedia QoE Evaluation: A Trusted Framework
Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
IEEE Transactions on Multimedia , July, 2013.
Radar Chart: Scanning for Satisfactory QoE in QoS Dimensions
Yu-Chun Chang, Chi-Jui Chang, Kuan-Ta Chen, and Chin-Laung Lei
IEEE Network , July, 2012.
On The Battle between Online Gamers and Lags
Po-Han Tseng, Nai-Ching Wang, Ruei-Min Lin, and Kuan-Ta Chen
IEEE CQR 2011 .
Quadrant of Euphoria: A Crowdsourcing Platform for QoE Assessment
Kuan-Ta Chen, Chi-Jui Chang, Chen-Chi Wu, Yu-Chun Chang, and Chin-Laung Lei
IEEE Network , March, 2010.
Can Skype be More Satisfying? -- A QoE-Centric Study of the FEC Mechanism in the Internet-Scale VoIP System
Te-Yuan Huang, Polly Huang, Kuan-Ta Chen, and Po-Jung Wang
IEEE Network , March, 2010.
Online Game QoE Evaluation using Paired Comparisons
Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, Chien-Ju Ho, and Chin-Laung Lei
IEEE CQR 2010 .
Radar Chart: Scanning for High QoE in QoS Dimensions
Yu-Chun Chang, Chi-Jui Chang, Kuan-Ta Chen, and Chin-Laung Lei
IEEE CQR 2010 .
Effect of Network Quality on Player Departure Behavior in Online Games
Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei
IEEE Transactions on Parallel and Distributed Systems, May, 2009.
A Crowdsourceable QoE Evaluation Framework for Multimedia Content
Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, and Chin-Laung Lei
ACM Multimedia 2009 .
OneClick: A Framework for Measuring Network Quality of Experience
Kuan-Ta Chen, Cheng Chun Tu, and Wei-Cheng Xiao
IEEE INFOCOM 2009 .
A Generalizable Methodology for Quantifying User Satisfaction
Te-Yuan Huang, Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei
IEICE Transactions on Communications, May, 2008
OneClick: A Framework for Capturing Users Network Experiences
Cheng-Chun Tu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
ACM SIGCOMM 2008 (poster) .
How Sensitive are Online Gamers to Network Quality?
Kuan-Ta Chen, Polly Huang, and Chin-Laung Lei
Communications of the ACM, November, 2006.
Quantifying Skype User Satisfaction
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, and Chin-Laung Lei
ACM SIGCOMM 2006 .
On the Sensitivity of Online Game Playing Time to Network QoS
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Ying Huang, and Chin-Laung Lei
IEEE INFOCOM 2006
Multimedia Systems
DroneFace: An Open Dataset for Drone Research
Hwai-Jung Hsu and Kuan-Ta Chen
ACM MMSys 2017 (Dataset Track) .
Toward an Adaptive Screencast Platform: Measurement and Optimization
Chih-Fan Hsu, Ching-Ling Fan, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, and Kuan-Ta Chen
ACM Transactions on Multimedia Computing Communications and Applications , Nov, 2016.
Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks
Pin Chun Wang, Ching-Ling Fan, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu
ACM Multimedia 2016 .
Performance Measurements of Virtual Reality Systems: Quantifying the Timing and Positioning Accuracy
Chun-Ming Chang, Cheng-Hsin Hsu, Chih-Fan Hsu, and Kuan-Ta Chen
ACM Multimedia 2016 .
Smart Beholder: An Extensible Smart Lenses Platform
Chun-Ying Huang, Ching-Ling Fan, Chih-Fan Hsu, Hsin-Yu Chang, Tsung-Han Tsai, Kuan-Ta Chen, and Cheng-Hsin Hsu
ACM Multimedia 2016 (Open Source Software Competition Track) .
Smart Beholder: An Open-Source Smart Lens for Mobile Photography
Chun-Ying Huang, Chih-Fan Hsu, Tsung-Han Tsai, Ching-Ling Fang, Cheng-Hsin Hsu, and Kuan-Ta Chen
ACM Multimedia 2015 .
Screencast Dissected: Performance Measurements and Design Considerations
Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, and Kuan-Ta Chen
ACM Multimedia Systems 2015 .
Face Recognition on Drones: Issues and Limitations
Hwai-Jung Hsu and Kuan-Ta Chen
ACM DroNet 2015 .
Screencast in the Wild: Performance and Limitations
Chih-Fan Hsu, De-Yu Chen, Chun-Ying Huang, Cheng-Hsin Hsu, and Kuan-Ta Chen
ACM Multimedia 2014 .
Mobile Game Recommendation using Touch Gestures
Hao-Tsung Yang, De-Yu Chen and Ya Xuan Hung, and Kuan-Ta Chen
IEEE/ACM NetGames 2013 .
Bayesian Piggyback Control for Improving Real-Time Communication Quality
Wei-Cheng Xiao and Kuan-Ta Chen
IEEE CQR 2011 .
VSO: Self-organizing Spatial Publish Subscribe
Shun-Yun Hu and Kuan-Ta Chen
IEEE SASO 2011 .
Deployment Issues of Voronoi Self-Organizing Overlays
Man-Chun Li, Shun-Yun Hu, and Kuan-Ta Chen
IEEE SASO 2011 (poster) .
Self-organizing Spatial Publish Subscribe
Shun-Yun Hu and Kuan-Ta Chen
IEEE/ACM ICAC 2011 (poster) .
Tuning the Redundancy Control Algorithm of Skype for User Satisfaction
Te-Yuan Huang, Kuan-Ta Chen, and Polly Huang
IEEE INFOCOM 2009 .
An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger
Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, and Chin-Laung Lei
ACM NOSSDAV 2009 .
Multimedia Content Analysis
Crowdsourcing
Understanding Potential Microtask Workers for Paid Crowdsourcing
Ming-Hung Wang, Kuan-Ta Chen, Shuo-Yang Wang, and Chin-Laung Lei
AAAI HCOMP 2013 (Works-in-Progress Track) .
Boosting OCR Accuracy Using Crowdsourcing
Shuo-Yang Wang, Ming-Hung Wang, and Kuan-Ta Chen
AAAI HCOMP 2013 (Works-in-Progress Track) .
An Analytical Model for Generalized ESP Games
Bo-Chun Wang, Chien-Wei Lin, Kuan-Ta Chen, and Ling-Jyh Chen
Knowledge-Based Systems , Oct, 2012.
Video Summarization via Crowdsourcing
Shao-Yu Wu, Ruck Thawonmas, and Kuan-Ta Chen
ACM CHI 2011 (Works-in-Progress Program) .
KissKissBan: A Competitive Human Computation Game for Image Annotation
Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, and Kuan-Ta Chen
ACM SIGKDD Explorations , June, 2010.
The Design of Puzzle Selection Strategies for GWAP Systems
Ling-Jyh Chen, Bo-Chun Wang, and Kuan-Ta Chen
Concurrency and Computation: Practice and Experience , Feb, 2010.
KissKissBan: a competitive human computation game for image annotation
Ho, Chien-Ju, Chang, Tao-Hsuan, Lee, Jong-Chuan, Hsu, Jane Yung-jen, and Chen, Kuan-Ta
Human Computation Workshop 2009 .
On formal models for social verification
Ho, Chien-Ju and Chen, Kuan-Ta
Human Computation Workshop 2009 .
Automatic Storytelling in Comics: A Case Study on World of Warcraft
Chia-Jung Chan, Ruck Thawonmas, and Kuan-Ta Chen
ACM CHI 2009 (Works-in-Progress Program) .
An Analytical Approach to Optimizing The Utility of ESP Games
Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen, Irwin King, and Jimmy Ho-Man Lee
IEEE/WIC/ACM Web Intelligence 2008 .
An Analytical Study of Puzzle Selection Strategies for the ESP Game
Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen, Irwin King, and Jimmy Ho-Man Lee
IEEE/WIC/ACM Web Intelligence 2008 .
Social Computing
Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games
Kunwoo Park, Meeyoung Cha, Haewoon Kwak, and Kuan-Ta Chen
ACM WWW 2017 .
What Do Stroke Patients Look For in Game-Based Rehabilitation? A Survey Study
Ya-Xuan Hung, Pei-Chen Huang, Kuan-Ta Chen, and Woeichyn Chu
Medicine , March, 2016.
H-index Sequences across Fields: A Comparative Analysis
Marlies Olensky, Tsung-Han Tsai, and Kuan-Ta Chen
ACM BigScholar 2016 .
On The "Tiny yet Real Happiness" Phenomenon in The Mobile Games Market
Po-Heng Chen, Yi-Pei Tu, and Kuan-Ta Chen
IEEE DSAA 2016 .
Detecting In-Situ Identity Fraud on Social Network Services: A Case Study with Facebook
Shan-Hung Wu, Man-Ju Chou, Chun-Hsiung Tseng, Yuh-Jye Lee, and Kuan-Ta Chen
IEEE Systems Journal , Dec, 2015.
A Social Diffusion Model with an Application on Election Simulation
Jing-Kai Lou, Fu-Min Wang, Chin-Hua Tsai, San-Chuan Hung, Perng-Hwa Kung, Shou-De Lin, Kuan-Ta Chen, and Chin-Laung Lei
The Scientific World Journal (special issue on Recent Advances in Complex Networks Theories with Applications) , 2014.
What Can the Temporal Social Behavior Tell Us? An Estimation of Vertex-Betweenness Using Dynamic Social Informations
Jing-Kai Lou, Shou-de Lin, Kuan-Ta Chen, and Chin-Laung Lei
ASONAM 2010 .
Computational Social Science
Estimating Ideological Scores of Facebook Pages: An Empirical Study in Taiwan
Ming-Hong Wang, Alex Chuan-Hsien Chang, Kuan-Ta Chen, and Ching-Laung Lei
The Computer Journal, to appear.
Modeling Exercise Relationships in E-Learning: A Unified Approach
Haw-Shiuan Chang, Hwai-Jung Hsu, and Kuan-Ta Chen
EDM 2015 .
Fairness-Aware Loan Recommendation for Microfinance Services
Eric L. Lee, Jing-Kai Lou, Wei-Ming Chen, Yen-Chi Chen, Shou-De Lin, Yen-Sheng Chiang, and Kuan-Ta Chen
SocialCom 2014 .
Gender Swapping and User Behaviors in Online Social Games
Jing-Kai Lou, Kunwoo Park, Meeyoung Cha, Juyong Park, Chin-Laung Lei, and Kuan-Ta Chen
ACM WWW 2013 .
Internet Measurement
Does Playing Online Mobile Games Overcharge You for The Fun?
De-Yu Chen, Po-Ching Lin, and Kuan-Ta Chen
ACM MobiGames 2015 .
Does Online Mobile Gaming Overcharge You for The Fun?
De-Yu Chen, Po-Ching Lin, and Kuan-Ta Chen
IEEE/ACM NetGames 2013 (poster) .
Dude, the Source of Lags Is on Your Computer
De-Yu Chen, Hao-Tsung Yang, and Kuan-Ta Chen
IEEE/ACM NetGames 2013 .
Quantifying QoS Requirements of Network Services: A Cheat-Proof Framework
Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, and Chin-Laung Lei
ACM Multimedia Systems 2011 .
Peer-to-Peer Application Recognition Based on Signaling Activity
Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
IEEE ICC 2009 .
Toward an Understanding of the Processing Delay of Peer-to-Peer Relay Nodes
Kuan-Ta Chen and Jing-Kai Lou
IEEE/IFIP DSN 2008
Rapid Detection of Constant-Packet-Rate Flows
Kuan-Ta Chen and Jing-Kai Lou
IEEE ARES 2008
Detecting VoIP Traffic Based on Human Conversation Patterns
Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
IPTCOMM 2008
Detecting Peer-to-Peer Activity by Signaling Packet
Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, and Chin-Laung Lei
ACM SIGCOMM 2008 (poster) .
A User-Centric Framework for Comparing Applications Network Robustness
Hung-Hsuan Chen, Cheng-Chun Tu, and and Kuan-Ta Chen
ACM SIGCOMM 2008 (poster) .
Finding Self-Similarities in Opportunistic People Networks
Ling-Jyh Chen, Yung-Chih Chen, Tony Sun, Paruvelli Sreedevi, Kuan-Ta Chen, Chen-Hung Yu, and Hao-hua Chu
IEEE INFOCOM`07 (mini-symposium) .
Network Security
FrauDetector: A Graph-Mining-based Framework for Fraudulent Phone Call Detection
Vincent S. Tseng, Josh Jia-Ching Ying, Che-Wei Huang, Yimin Kao, and Kuan-Ta Chen
ACM KDD 2015 (Industry and Government Track) .
Detecting In-Situ Identity Fraud on Social Network Services: A Case Study on Facebook
Shan-Hung Wu, Man-Ju Chou, Chun-Hsiung Tseng, Yuh-Jye Lee, and Kuan-Ta Chen
ACM WWW 2014 (poster) .
Trajectory Analysis for User Verification and Recognition
Hsing-Kuo Pao, Junaidillah Fadlil, Hong-Yi Lin, and Kuan-Ta Chen
Knowledge-Based Systems , Oct, 2012.
DevilTyper: A Game for CAPTCHA Usability Evaluation
Chien-Ju Ho, Chen-Chi Wu, Kuan-Ta Chen, and Chin-Luang Lei
ACM Computers in Entertainment , April, 2011.
Using One-Time Passwords to Prevent Password Phishing Attacks
Chun-Ying Huang, Shang-Ping Ma, and Kuan-Ta Chen
Journal of Network and Computer Applications , July, 2011.
Stepping Stone Detection at The Server Side
Ruei-Min Lin, Yi-Chun Chou, and Kuan-Ta Chen
IEEE SCNC 2011 (in conjunction with IEEE INFOCOM 2011) .
Privacy Crisis due to Crisis Response on the Web
Shao-Yu Wu, Ming-Hung Wang, and Kuan-Ta Chen
IEEE TrustCom 2011 .
Fast-Flux Bot Detection in Real Time
Ching-Hsiang Hsu, Chun-Ying Huang, and Kuan-Ta Chen
RAID 2010 .
Trajectory based Behavior Analysis for User Verification
Hsing-Kuo Pao, Hong-Yi Lin, and Kuan-Ta Chen
IDEAL 2010 .
Fighting Phishing with Discriminative Keypoint Features
Kuan-Ta Chen, Jau-Yuan Chen, Chun-Rong Huang, and Chu-Song Chen
IEEE Internet Computing , May, 2009.
A Collusion-Resistant Automation Scheme for Social Moderation Systems
Jing-Kai Lou, Kuan-Ta Chen, and Chin-Laung Lei
IEEE CCNC 2009 .
Counteracting Phishing Page Polymorphism: An Image Layout Analysis Approach
Ieng-Fat Lam, Wei-Cheng Xiao, Szu-Chi Wang, and Kuan-Ta Chen
ISA 2009 .
Involuntary Information Leakage in Social Network Services
Ieng-Fat Lam, Kuan-Ta Chen, and Ling-Jyh Chen
IWSEC 2008 .
Inferring Speech Activities from Encrypted Skype Traffic
Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, and Chin-Laung Lei
IEEE Globecom 2008 .
A Robust Local Feature-based Scheme for Phishing Page Detection and Discrimination
Jau-Yuan Chen and Kuan-Ta Chen
Web 2.0 Trust Workshop in conjunction with IFIPTM 2008
Secure Multicast in Dynamic Environments
Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, and Chin-Laung Lei
Computer Networks, July, 2007.
Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter
Chun-Ying Huang, Kuan-Ta Chen, and Chin-Laung Lei
IEEE DSN 2006 .
A Distributed Key Assignment Protocol for Secure Multicast based on Proxy Cryptography
Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, and Chin-Laung Lei
ACM ASIACCS 2006
Secure Content Delivery using Key Composition
Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Hann-Huei Chiou, and Chin-Laung Lei
IEEE LCN 2005.
Sheng-Wei Chen (also known as Kuan-Ta Chen)
http://www.iis.sinica.edu.tw/~swc
Last Update September 28, 2019