[1]
D.-Y. Chen, P.-C. Lin, and K.-T. Chen, "Does online mobile gaming overcharge
you for the fun?" in
Proceedings of IEEE/ACM NetGames 2013 (extended
abstract), Dec 2013.
[2]
J. Nouch, "Mobile games market grew 33 percent in 2012 to $9 billion," 2013,
http://www.pocketgamer.biz/r/PG.Biz/Newzoo+news/news.asp?c=48541.
[3]
S. Khalaf, "Flurry five-year report: It's an app world. the web just lives in
it," 2013,
http://blog.flurry.com/bid/95723/Flurry-Five-Year-Report-It-s-an-App-World-The-Just-Web-Lives-in-It.
[4]
Cisco, "Cisco visual networking index: Global mobile data traffic forecast
update, 2012-2017," 2012,
http://www.cisco.com/en/US/solutions/collateral/ns341/ns525/ns537/ns705/ns827/white_paper_c11-520862.html.
[5]
R. Weber, "Mobile gaming website modojo sees record traffic," 2013,
http://www.gamesindustry.biz/articles/2013-03-15-mobile-gaming-website-modojo-sees-record-traffic.
[6]
W. Gordon, "The death of unlimited data: What it means, and how you can keep
your unlimited data plan," 2012,
http://lifehacker.com/5917843/the-death-of-unlimited-data-what-it-means-and-how-you-can-keep-your-unlimited-data-plan.
[7]
Y. Bhole and A. Popescu, "Measurement and analysis of HTTP traffic,"
Journal of Network and Systems Management, vol. 13, no. 4, pp.
357-371, December 2005.
[8]
A. Rao, A. Legout, Y. sup Lim, D. Towsley, C. Barakat, and W. Dabbous,
"Network characteristics of video streaming traffic," in
Proceedings
of the Seventh Conference on emerging Networking Experiments and
Technologies, December 2011.
[9]
K.-T. Chen, C.-Y. Huang, P. Huang, and C.-L. Lei, "
An Empirical Evaluation of TCP Performance in Online Games," in
Proceedings of ACM SIGCHI
ACE'06, Los Angeles, USA, Jun 2006.
[10]
M. Suznjevic and M. Matijasevic, "Player behavior and traffic characterization
for MMORPGs: a survey,"
Computer Networks, vol. 50, no. 16, pp.
3002-3023, June 2012.
[11]
K.-T. Chen, P. Huang, and C.-L. Lei, "
Game Traffic Analysis: An MMORPG Perspective,"
Computer Networks, vol. 50, no. 16, pp. 3002-3023,
November 2006.
[12]
J. Kim, E. Hong, and Y. Choi, "Measurement and analysis of a massively
multiplayer online role playing game traffic," in
Proceedings of
Advanced Network Conference, August 2003.
[13]
J. Kim, J. Choi, D. Chang, T. Kwon, Y. Choi, and E. Yuk, "Traffic
characteristics of a massively multi-player online role playing game," in
Proceedings of ACM NetGames 2003, October 2003.
[14]
gamedev.net, "Networking and multiplayer FAQ," 2004,
http://www.gamedev.net/index.php?app=forums
module=forums
section=rules
f=15.
[15]
K.-T. Chen, C.-Y. Huang, P. Huang, and C.-L. Lei, "
An Empirical Evaluation of TCP Performance in Online Games," in
Proceedings of ACM Advances in
Computer Entertainment Technology (ACE), June 2006.
[16]
R. Braden, "Requirements for Internet hosts-communication layers," 1989,
RFC 1122 (Standard).
[17]
S. Floyd and K. Fall, "Promoting the use of end-to-end congestion control in
the internet,"
IEEE/ACM Transactions on Networking, vol. 7, no. 4,
pp. 458-472, August 1999.